Flight CodeX
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Flight Code-X
User Manual

Welcome to Flight Code-X
Flight Code-X lets you create and run scenarios in X-Plane 12. A scenario brings together an aircraft and starting conditions, resources such as sounds and objects, and connected nodes that define what happens during the flight.

Studio is the scenario editor. You define the scenario's resources and settings, then connect nodes on a canvas to build its flow. Nodes can perform actions, wait for events, branch on conditions, or run recurring checks.

Runtime is the Flight Code-X plugin inside X-Plane. It loads the files generated by Studio, runs the scenario, controls its simulator interactions, and writes the outputs enabled by the scenario author.
​
The operating flow
 
Stage
What you do
Result
Create
Create or open a Studio project
An editable `.simp` project
Configure
Set the aircraft, starting conditions, resources, and node connections
An authored scenario
Generate
Use Studio's Generate command
A `.simc` configuration and `.sims` script
Run
Load the generated scenario in Runtime
The scenario runs inside X-Plane
Review
Examine enabled recordings, logs, replays, and progress reports
A record of the run
Picture
Keep the editable project when you want to revise the scenario. Give Runtime
the generated file pair and all referenced assets. Editing the Studio project
does not update a previously generated scenario until you generate it again.

Continue with Getting Started
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