|
This one is a record two weeks and one really cool feature! The major bug fix for VR users we fixed the rendering that would cause the sim to crash when loading the menu or any hud elements such as the timer or stopwatch. There was an issue with the system not validating licences and defaulting to the demo mode with paid licences We reworked the Installer to make it more user friendly and informative
Now on to the AWESOME!!!! To make life easier we added an object manager much like for command and data refs. You can find available objects included with X-Plane and add them directly to the scenario, save them to favorites and manipulate there settings all in one window. To pump it up a notch we also added a live rendered preview textured click and drag to orbit Ctrl click and drag to pan and scroll to zoom in and out. we call out the size in meters and other useful OBJ information. No more guessing what object you are going to use. For the next release we are focusing on animations for objects that have them and also in the world so we are going to playing with this one alot.
0 Comments
Flight Code-X now has Mac supportHappy New Year everyone! Just a few days into 2026 we have reached a big milestone and can officially have the first release with support for all 3 operating systems. Now where you run your sim or develop you can have access to scenarios and who ever you share with wont have to make the choice to change. Scenarios are cross platform build on one and run on the others. With this milestone we can focus on the next release and add some cool features. The next major addition is going to be for adding traffic, wake turbulence control and better object animation. opening up formation training, operations around other aircraft and airshows. There is some minor fixes all around the back end - Again Happy New Year and can't wait to see what you come up with 2026. |
AuthorJoin us as we explore Flight Code-X tips & tricks, features and more! Archives
February 2026
Categories |
RSS Feed