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This one is a record two weeks and one really cool feature! The major bug fix for VR users we fixed the rendering that would cause the sim to crash when loading the menu or any hud elements such as the timer or stopwatch. There was an issue with the system not validating licences and defaulting to the demo mode with paid licences We reworked the Installer to make it more user friendly and informative
Now on to the AWESOME!!!! To make life easier we added an object manager much like for command and data refs. You can find available objects included with X-Plane and add them directly to the scenario, save them to favorites and manipulate there settings all in one window. To pump it up a notch we also added a live rendered preview textured click and drag to orbit Ctrl click and drag to pan and scroll to zoom in and out. we call out the size in meters and other useful OBJ information. No more guessing what object you are going to use. For the next release we are focusing on animations for objects that have them and also in the world so we are going to playing with this one alot.
Flight Code-X now has Mac supportHappy New Year everyone! Just a few days into 2026 we have reached a big milestone and can officially have the first release with support for all 3 operating systems. Now where you run your sim or develop you can have access to scenarios and who ever you share with wont have to make the choice to change. Scenarios are cross platform build on one and run on the others. With this milestone we can focus on the next release and add some cool features. The next major addition is going to be for adding traffic, wake turbulence control and better object animation. opening up formation training, operations around other aircraft and airshows. There is some minor fixes all around the back end - Again Happy New Year and can't wait to see what you come up with 2026. New Knobs to tweak!With the release of X-Plane 12.3. We fixed the Bug causing the sim to crash and excited to introduce full weather definitions with in this release of Flight Code-X. Weather can now be defined on scenario start or triggered to roll in with action nodes. The weather controls allow for fine grain definitions at any Geo location down to 1-2nm radius (clouds are a bit funny) 13 wind, temperature and dew point layers and 3 cloud layers per weather definition. Create scenarios that start of calm and become a hurricane. Weather that is set to load on start is instant but weather controlled with the action node roll in over a 1-2 minute time period. We are also introducing time setting for the start of the scenario now you can set the date and time for a scenario to take place. To simplify node usage you can now define the starting value for data refs when loading a scenario instead of having to use a set data node right on start. We are also opening up the discord server for a better place to give feedback, ask questions and see what others are building. Happy Flying and Holidays from Flight Code-X NOTE: this version is not compatible with X-Plane versions prior to 12.3 New Features - Weather - Time and date settings - Initial data ref settings - Improved Licence Validation Bug Fix
- X-Plane 12.3 compatibility - Studio opening in wrong directory - Aircraft and Scenario name conflict - Commands created in studio need a definition blurb added warning to generation - Fixed Time server requirement for the installer and online validation We wanted to let every one know that we have found an issue with the latest X-Plane release 12.3. Flight Code-X will crash the sim with scenarios that load objects into the world with "sim attempted to create instance during dag!. We have a fix for this but are doing some testing to make sure nothing else is broken! Thank you for your understanding!
A bit of a tech note. In testing we have found that minimal desktop installs of Ubuntu are missing some shared libraries that crash the installer, studio and the runtime. If you are running on Linux and try to run the installer nothing happens try to run the installer with the terminal this will show what libraries are missing the most common are the ones involving openGL.
There was a bug that would not download the included asset and demo scenarios this has been fixed with this installer.
Hey Everyone,
We tracked down and fixed a bug with the target triggers that caused targets to appear at the wrong heading. This only showed up when creating window targets larger than a kilometer — so it’s great to have that one squashed before the upcoming Virtual Pulitzer Trophy Race! Along the way, we also fixed a camera placement bug and smoothed out a couple of script generation issues when setting the camera to AGL. Emergency Installer FixWe had an issue with the installer and Windows that crept up and was not able to connect to the servers and is now fixed. also there was a chance that the installer on error could leave the plugin folder empty we have implemented a better strategy and error handling so you wont loose hard work. Also while we where in there we spruced up the interface a bit to provide more information... well it was added for us to debug the issue but think it provides a better Experience so you know what is going on. Thank you for your understanding the new installer can be downloaded here Original Release NotesWe are back with another update to Flight Code-X. Fixed a bunch more bugs and added a couple of features. With Flight Sim Expo behind us and summer time wrapping down, the kids are back at school the work is easier to get out the door. In this release we added camera controls this has been a feature that we are excited about and all the possibilities. Show off those amazing flights, create air tours, script that pre-flight walk around or craft a complete event broadcast! There is camera tracking and location tracking you can place around the aircraft and stabilize like a news cast or make it look like a camera is bolted to a strut. this is the first set of features for the camera but should cover most needs. We have also added a control node for scheduling other nodes. This was primarily added to fix a problem with runaway trigger nodes when soft resetting scenarios without a full restart. But it is also nice to have an extra flow control for potential groupings of logic. For ease of testing repays have been quite valuable especially for camera work. In the last release we added the ability to load replays with the scenario and found it's decently reliable to trigger and test Flight Code-X's features. This update we have added the ability to auto save replays when the scenario ends. making us the closest thing to a Replay editor set the start conditions and the end conditions fly the the flow and BANG! a replay that starts and ends with no beginning or ending fluff. The repays save to the scenario output folder in the Flight Code-X plugin folder with the scenario name and a time stamp. Combine this with the FDR and log and there is a ton of data. Features: - Node control and scheduling - Save replay when scenarios end - Camera controls - use data refs for penalty add time bugs: - FDR uses the actual plane loaded not the one defined in the scenario - FDR recording when other data refs are set - AGL option in trigger nodes when object is set as target - Calc node deleting steps when multiple data refs are added - Load button now works to load selected scenario - UI windows only opened once in VR - String data refs getter and setter now correctly resizes fixing load new scenario on end - Stop scenario now ends properly if not loading a new scenario - Monitor node now updates name across the scenario - when saving over a existing file now works as expected - bunch of back of the machine stuff After a whirlwind adventure getting the last release together and fixing major technical issues, version 0.1.7 introduces features that open up new scenario possibilities.
New possible challenges include race-against-the-clock scenarios, where every action adds time to the countdown, or structured procedural sequences where following the correct steps can avert disaster. You can even create gate-to-gate time trials. Major EnhancementsControllable Randomization: The calc node now supports randomized data, including time and geographical locations, allowing for dynamic scenarios. The original random path node enabled multiple possible scenario paths, but the new calculations take it further—simulate radio failures that change frequencies or create search-and-rescue missions. Advanced Calculations: Two new calculations have been added to the calc node to enhance precision:
What's Next?This release significantly enhances the system’s flexibility. Moving forward, our focus will be on revamping documentation and publishing tutorials. We will also continue developing planned features, particularly object animation and multi-aircraft scenarios to improve training for:
New Features
Fixes & Improvements
This update brings substantial quality-of-life improvements and resolves key pain points reported by users. We appreciate your feedback and look forward to enhancing Flight Code-X even further! |
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February 2026
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