Every scenario has a moment that needs to be seen: a marker on the horizon, a sign at the decision point, a burst of smoke as the event begins. With 15 new object generators in Flight Code-X v0.2.3-beta, you can build those moments directly in Studio. This release also improves scenario connections, asset management, sound preview, and in-sim placement tools. 15 New Ways to Build the Scene Build simple shapes. Turn SVG art into solids. Place PNG billboards, add smoke, and create text. Each one saves into your scenario as a real object you can place, move, and reuse. Create it in Studio, check it in X-Plane, and keep working without jumping to a separate modelling tool. Use them for the visual pieces a scenario calls for: reference markers, signs, training cues, smoke, labels, and more.
See It Before You Fly It Bring the scenario off the canvas and into the simulator. Jog in Sim keeps your full object list in view while live placement details update from X-Plane. For targets, Show in Sim draws a temporary preview for fixed and object-following targets, so you can see the space it covers before you hit run. Your placed objects now appear on X-Plane's IOS map with the names you gave them in Studio. One glance shows where visual references sit, how they relate to an airport or route, and how the scenario takes shape in the world.
Find the Right Asset Without Losing Your Place When a scenario needs a command, object, or sound, the manager is now the place to find it and put it to work. Search the X-Plane and Flight Code-X libraries directly instead of digging through reference text files, add the selected asset to the scenario, and save the ones you return to as Favorites. Scenario-local resources stay close at hand as you build. The new Sound Manager brings sound work into Studio. Browse WAV files, save favorites, and listen to a clip before adding it to the scenario. It separates the WAV files found in the scenario folder from the sounds the scenario already uses. Playback, pause, stop, and time controls make it easy to check the right clip. Ready for Your Next Scenario
This release gives you more ways to create visual assets, clearer resource management, built-in audio preview, and faster ways to check work in X-Plane. Download v0.2.3-beta and open a scenario you know well. If you would like to see these tools in action first, the Flight Code-X YouTube channel has full scenarios to explore. This is a beta, and your feedback shapes what comes next. Tell us what you build, what breaks, and what fights you, especially around the new generators and the Sound Manager, on the Flight Code-X Discord | Download Flight Code-X | Flight Code-X YouTube Release Notes Object Generation - Added 15 object generators, including primitives, SVG solids, PNG billboards, smoke, and text. - Made generated assets available directly from Studio's Object Creator. Animated OBJ8 Assets - Added Scenario DataRef bindings for OBJ8 animation channels. - Animated objects respond to their selected scenario data in X-Plane. Studio Workflow - Fixed conditional branch outputs so True, False, and Random paths can be connected to the next scenario node. - Restored `Shift+A` as a quick way to open the canvas Add menu. - Reorganized the Add menu around Action, Trigger, and Pulse families. - Grouped canvas editing and layout commands into clearer Edit and Layout sections. - Studio now flags a mismatch in the Shirley integration, used for remote Dialog and Room delivery, before generation, and keeps your selected integration choice intact. Preview Polish - Made large OBJ8 previews visibly responsive with loading feedback. - Made previews smoother when Object Creator and Object Manager are open together. Live Authoring in X-Plane - Improved Jog in Sim so every authored scenario object remains visible, with compact live placement details when available. - Added temporary Show in Sim target previews for fixed and object-following target triggers, including while X-Plane is paused. Scenario Map - Added a Flight Code-X overlay on X-Plane's IOS map for placed scenario objects. - Map icons display the authored Studio object names to make scenario placement easier to identify at a glance. Resource Managers - Standardized manager layouts around a fixed Find field and collapsible resource groups. - Organized X-Plane, Flight Code-X, Favorites, and scenario-owned resources into collapsible groups. - Updated Object Manager labels and grouping for clearer resource context. Sound Manager - Added WAV discovery and organized sound catalog browsing. - Added Favorites support for sound files. - Added playback, pause, stop, and time controls for sound preview. - Distinguished discovered Scenario Sounds from Scenario's Loaded Sounds used by the current scenario. Beta Note This release continues to refine Studio's authoring experience. As with every beta release, keep backups of important scenario projects before opening, editing, or re-saving them in v0.2.3-beta.
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