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Flight Code-X v0.2.3-beta: More Ways to Build the Mission

9/16/2026

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Every scenario has a moment that needs to be seen: a marker on the horizon, a
sign at the decision point, a burst of smoke as the event begins. With 15 new
object generators in Flight Code-X v0.2.3-beta, you can build those moments
directly in Studio.
This release also improves scenario connections, asset management, sound
preview, and in-sim placement tools.

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15 New Ways to Build the Scene
Build simple shapes. Turn SVG art into solids. Place PNG billboards, add smoke,
and create text. Each one saves into your scenario as a real object you can
place, move, and reuse. Create it in Studio, check it in X-Plane, and keep
working without jumping to a separate modelling tool.
Use them for the visual pieces a scenario calls for: reference markers, signs,
training cues, smoke, labels, and more.

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Objects That Respond to the Scenario
Objects with animation channels can now respond to scenario data. Choose
the Scenario DataRef that drives an animation, and see the object react as the
scenario changes in X-Plane.
The connection is yours to define. That makes it straightforward to review an
animated object, understand what drives it, and reuse it in another scenario.
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See It Before You Fly It
Bring the scenario off the canvas and into the simulator. Jog in Sim keeps
your full object list in view while live placement details update from X-Plane.
For targets, Show in Sim draws a temporary preview for fixed and
object-following targets, so you can see the space it covers before you hit
run.
Your placed objects now appear on X-Plane's IOS map with the names you gave
them in Studio. One glance shows where visual references sit, how they relate
to an airport or route, and how the scenario takes shape in the world.
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A Cleaner Start to Every Edit
Studio should meet you where you are working. Right-click the canvas or press
`Shift+A` to open the new canvas palette, with the Action, Trigger, and Pulse
types you want ready to add directly. No placeholder generic node and no extra
trip to the properties panel just to choose what it does.
Edit and layout tools live in the same palette, so cutting, arranging, and
building paths stay at your fingertips. `Shift+A` is back as a dependable
keyboard shortcut, and True, False, and Random paths can now connect directly
to the next Action, Trigger, or Signal.
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Find the Right Asset Without Losing Your Place
When a scenario needs a command, object, or sound, the manager is now the place
to find it and put it to work. Search the X-Plane and Flight Code-X libraries
directly instead of digging through reference text files, add the selected asset
to the scenario, and save the ones you return to as Favorites. Scenario-local
resources stay close at hand as you build.
The new Sound Manager brings sound work into Studio. Browse WAV files, save
favorites, and listen to a clip before adding it to the scenario. It separates
the WAV files found in the scenario folder from the sounds the scenario already
uses. Playback, pause, stop, and time controls make it easy to check the right clip.
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Ready for Your Next Scenario
This release gives you more ways to create visual assets, clearer resource
management, built-in audio preview, and faster ways to check work in X-Plane.

Download v0.2.3-beta and open a scenario you know well. If you would like to
see these tools in action first, the Flight Code-X YouTube channel has full
scenarios to explore.

​This is a beta, and your feedback shapes what comes next. Tell us what you
build, what breaks, and what fights you, especially around the new generators
and the Sound Manager, on the

Flight Code-X Discord | Download Flight Code-X | Flight Code-X YouTube



Release Notes

Object Generation
- Added 15 object generators, including primitives, SVG solids, PNG billboards,
  smoke, and text.
- Made generated assets available directly from Studio's Object Creator.

Animated OBJ8 Assets
- Added Scenario DataRef bindings for OBJ8 animation channels.
- Animated objects respond to their selected scenario data in X-Plane.

Studio Workflow
- Fixed conditional branch outputs so True, False, and Random paths can be
  connected to the next scenario node.
- Restored `Shift+A` as a quick way to open the canvas Add menu.
- Reorganized the Add menu around Action, Trigger, and Pulse families.
- Grouped canvas editing and layout commands into clearer Edit and Layout
  sections.
- Studio now flags a mismatch in the Shirley integration, used for remote
  Dialog and Room delivery, before generation, and keeps your selected
  integration choice intact.

Preview Polish
- Made large OBJ8 previews visibly responsive with loading feedback.
- Made previews smoother when Object Creator and Object Manager are open
  together.

Live Authoring in X-Plane
- Improved Jog in Sim so every authored scenario object remains visible,
  with compact live placement details when available.
- Added temporary Show in Sim target previews for fixed and object-following
  target triggers, including while X-Plane is paused.

Scenario Map
- Added a Flight Code-X overlay on X-Plane's IOS map for placed scenario
  objects.
- Map icons display the authored Studio object names to make scenario placement
  easier to identify at a glance.

Resource Managers
- Standardized manager layouts around a fixed Find field and collapsible
  resource groups.
- Organized X-Plane, Flight Code-X, Favorites, and scenario-owned resources
  into collapsible groups.
- Updated Object Manager labels and grouping for clearer resource context.

Sound Manager
- Added WAV discovery and organized sound catalog browsing.
- Added Favorites support for sound files.
- Added playback, pause, stop, and time controls for sound preview.
- Distinguished discovered Scenario Sounds from Scenario's Loaded
  Sounds
 used by the current scenario.

Beta Note
This release continues to refine Studio's authoring experience. As with every
beta release, keep backups of important scenario projects before opening,
editing, or re-saving them in v0.2.3-beta.
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Flight Code-X v0.2.2-beta: Cleared for a Smarter Mission

9/2/2026

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FlightCodeX v0.2.2-beta is about turning a scenario from a sequence of events into something that can react, guide, measure, and evolve with students and pilots. This release gives creators more control over the world around the aircraft, better tools for organizing complex training, and new ways to build experiences that feel intentional rather than scripted.

We put that vision on display at Flight Sim Expo 2026 with Sky Rift Rio, a fully automated air-race production created with Fly Shirley. The live experience brought together dynamic briefing, in-flight guidance, objective tracking, debriefing, post-processing, and student follow-up into one continuous mission. It proved the framework behind this release in a high-energy show environment: not just a scenario that runs, but an experience that can guide a pilot before, during, and after the flight.
A More Conversational Kind of Scenario
With Shirley Link and LiveKit integration, scenarios can now participate in a richer guided experience. Instead of treating narration, prompts, and student choices as disconnected pieces, creators can build flows that exchange structured messages with Shirley and respond as the scenario unfolds.

That opens the door to training that feels more like a conversation: a student can be guided through a task, make a choice, provide a value, see relevant information, and receive the next prompt at the right moment. It is an important foundation for more responsive, human-feeling scenario guidance​
Objectives That Can Actually Tell a Story
The new progress system gives scenarios a way to communicate purpose, not just activity. Authors can define objectives, group smaller tasks into a larger mission, track completion, apply scores or penalties, and present supporting information while the student is flying.

A good training scenario should answer more than “what happens next?” It should help the student understand what they are working toward. Progress displays and end-of-scenario reporting make that possible, whether the goal is flying a stable approach, following a route precisely, or completing a multi-stage exercise.​
Let Data Move the World
Monitors have become signals and reworked to make scenario behavior more flexible, and the new Signal Data system can read CSV and flight-data/FDR files during a scenario. Rather than hard-coding every change, authors can now use recorded or prepared data to drive behavior over time.

This is especially useful for dynamic object placement and movement. A moving target, a guided visual reference, or a replay-informed training element can now follow data from a file, making scenarios more repeatable while still feeling alive.
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A Busier, More Believable Sky
v0.2.2-beta expands what can happen outside the students’s aircraft. Objects can move through the world or remain locked to the aircraft with configurable position and orientation offsets, making it easier to create aircraft-relative visual cues, formation elements, and moving references.

The release also adds managed traffic and ghost aircraft through X-Plane TCAS integration. Traffic can carry its own identity, aircraft type, gear and flap state, ground state, and wake turbulence behavior. These details help transform the surrounding airspace from background scenery into part of the training problem.
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Better Math for Real Flight Problems
Scenario logic is now better equipped for the kinds of calculations aviation training actually needs. New tools can measure distance from a line for track-keeping, create a new geographic point from a heading and distance, and account for magnetic variation.

The calculation system also handles mixed numeric types more reliably. That may sound small, but it removes a source of subtle errors in scoring and logic. A calculation such as `1 / 2` can now produce `0.5` when that is the correct result, instead of quietly losing the fractional value.
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Studio Becomes a Better Place to Build
The Studio experience has been improved around the practical rhythm of creating a scenario: try an idea, adjust it, test it, and keep moving. Undo and Redo make exploration safer, while node groups help keep large scenario graphs understandable as they grow.

Opening recent projects, launching and loading scenarios directly from Studio, and saving a project with its assets collected together all make authoring less fragile and easier to share. The canvas, properties editing, object preview, catalog tools, and scenario-generation workflow have also been improved so creators can spend more time designing the mission and less time managing the tool.​
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More Room to Explore
The Flight Code-X demo remains a 30-day experience, but v0.2.2-beta gives creators more room to build and test meaningful scenarios before committing to a full license. Demo users can now create and generate scenarios with up to 20 nodes, while the runtime provides up to 30 minutes of active scenario time per X-Plane session.
That is enough space to explore the full authoring workflow: build a graph, add objectives, connect signals, test scenario behavior in X-Plane, and understand how the pieces fit together. When you are ready to move beyond those limits, a full license unlocks unrestricted scenario creation and runtime use.
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Cleared for What Comes Next
v0.2.2-beta builds on the tools Flight Code-X creators are becoming familiar with, refining scenario guidance, audio, aircraft-relative objects, and scenario flow while opening the door to more responsive and ambitious training experiences. We are continuing to develop Flight Code-X alongside our partners, including Fly Shirley at  airplane.team, with a focus on making simulator-based training more interactive, practical, and connected.

Download the beta, fly the new demo scenarios, and put the new Studio and runtime tools through their paces. Your feedback helps shape what comes next, from smarter scenario authoring to richer guided missions in the simulated sky.

Download
Fly Shirley

Release Notes

Shirley and LiveKit
- Added Shirley Link integration using LiveKit room connections.
- Scenarios can exchange structured messages with Shirley and coordinate guided dialog flows.
- Added support for interactive prompts, choices, numeric responses, displayed values, and response-state handling.
- Added scenario-controlled audio support for guided and narrated experiences.

Scenario Logic and Progress
- Added a new progress system for tracking objectives, completion states, scores, penalties, notes, and help text.
- Added grouped progress items for multi-step objectives.
- Progress screens can display live data-ref values during a scenario.
- Added progress reporting at the end of a scenario.
- Reworked monitors into signals for more flexible repeated and data-driven scenario behavior.
- Added Signal Data playback: signals can read CSV and flight-data/FDR files, step through rows, and use that data to drive scenario behavior.
- Signal Data can drive dynamic object movement and placement.
- Added node groups to help organize larger scenario graphs.
- Added scenario sequencing, allowing scenarios to select and load the next scenario.

Objects, Aircraft, and Traffic
- Added object movement controls for dynamic scenario objects.
- Added aircraft-relative object placement and movement, allowing objects to remain locked to the aircraft with position and orientation offsets.
- Added ghost aircraft and managed traffic support.
- Added X-Plane TCAS integration for scenario-controlled traffic.
- Added traffic configuration for flight ID, ICAO aircraft type, on-ground state, landing gear, and flap position.
- Added wake turbulence controls, including wake-category presets and custom wake-physics settings.

New Calculation Tools
- Added distance-from-line calculations for track-keeping, navigation, and scoring logic.
- Added geographic point calculations from heading and distance.
- Added magnetic-variation calculations.
- Improved numeric calculations so integers, floats, and doubles can be mixed safely.
- Calculations now preserve fractional results where appropriate, such as `1 / 2 = 0.5`.

Studio Improvements
- Added Undo and Redo support.
- Added the ability to start and load scenarios directly from Studio.
- Added recent-project support.
- Added improved Save As behavior that can collect scenario assets for easier sharing, backup, and portability.
- Improved the scenario canvas, properties workflow, and node editing experience.
- Improved authoring workflows for objects, commands, data refs, weather, sounds, coach marks, stopwatches, and scenario logic.
- Improved command, data-ref, and object catalog tools.
- Improved object preview and OBJ8 asset handling.
- Added improved settings, licensing, and demo-access flows in Studio.
- Added expanded Studio user documentation and authoring guidance.

Installer and Platform Improvements
- Improved installer downloads, progress reporting, responsiveness, error handling, and installation reliability.
- Improved licensing and demo-session handling.

New Demo Content
- Added the `Fly Shirley` demo scenarios.
- Added the C172 KPRC guided demo.
- Added a Shirley quick-test scenario.
- Added an audio-driven Shirley tic-tac-toe demo.
- Added a moving-target demo.
- Updated existing demos including `First_look`, `Camera Control`, `Tic_Tac_Toe`, `Pulitzer`, `Pylon Practice KPDX`, `rand_path`, and `sky rift rio`.

Beta Note
This release includes substantial changes to Studio, scenario loading, the runtime, traffic systems, and the installer. Back up important scenario projects before opening and re-saving them in `v0.2.2-beta`.
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